Are NPCs Too Real in The Outer Worlds 2?
Outer Worlds 2 players have discovered an interesting detail. If you walk around the game without clothing, NPCs notice and react. This natural interaction has many wondering, “Has RPG realism gone too far?” This already controversial feature makes the game’s world feel even more alive, but it also manages to make players feel a bit embarrassed.
Why Do Outer Worlds 2 NPCs Behave This Way?
Outer Worlds 2 aims to take the role-playing experience to an unprecedented level. NPCs become uncomfortable when you walk around with your clothes off, expressing this in their conversations and even averting their gaze, demonstrating that NPCs are no longer just background props. This reaction system is designed to make the game’s world feel more believable and like a living universe.
For example, Niles, a member of the ship’s crew, confronts the player directly by asking, “Should I look away?” In another scene, when you attend an important mission briefing naked, a commanding officer issues a stern warning, “This is a mission meeting, not a nudist club.” Such dialogue offers both humor and natural responses, making players’ choices more meaningful.
Obsidian’s meticulous craftsmanship in RPG design has been admired by players for years. After meticulous projects like Pentiment and Grounded, it’s hardly surprising that The Outer Worlds 2 would take such a step. The studio aims to make players feel more deeply impacted by the world and the consequences of their in-game actions. This strengthens the sense that every action has a consequence.
The community, however, has found this feature incredibly entertaining. Examples shared on Reddit quickly went viral, and many players have already begun experimenting with “naked running.” While some praise the realism, others wonder, “Is it a bit of a stretch?” But one thing is undeniable: The Outer Worlds 2 brings its own unique blend of humor and realism to the RPG genre.
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