Ghost of Yotei Star Calls Story Decision Clever
Before Ghost of Yotei was announced, many were wondering what kind of sequel the series would receive. Jin Sakai’s story seemed to have concluded with the Tsushima invasion. To overcome this impasse, the Sucker Punch team moved the series forward several centuries. The resulting outcome ushered in a completely new era in both story and atmosphere.
Ghost of Yotei Launches a New Era with a Time Skip
Feodor Chin, who played Lord Saito in the production, admitted that this time jump initially surprised even him. However, he said that as the process progressed, he realized the wisdom of this decision. Chin stated that staying in the same universe but moving forward with entirely new characters and events was a “bold but logical” choice. He believes this decision both satisfied long-time fans and offered a fresh experience for new players.
Feodor Chin also stated, “With every beloved series, you’re bound to disappoint some fans, but the important thing is the evolution of the story.” The game’s transition to a different era, without completely severing its connection to the old world, created a great opportunity in terms of both narrative and creative freedom. Chin believes this approach gives Ghost of Yotei a unique identity.
Thanks to Sucker Punch’s time jump, the story is no longer confined to a single character. New heroes, different cultural influences, and a broader historical framework free the series from its limitations. Thus, the Ghost franchise transcends the story of a single hero and becomes an anthology depicting different eras in Japan.
This innovative approach plays a significant role in Ghost of Yotei’s success. Both critics and gamers are delighted to see the series rediscovered with this decision by the studio. It seems Sucker Punch has found the most intelligent path forward, preserving the legacy of the past while also reaching into the future.
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