Nvidia DLSS 3.5 announced for RTX GPUs
NVIDIA just announced NVIDIA DLSS 3.5 for RTX GPUs. All details are here.
NVIDIA DLSS 3.5 will be on RTX GPUs
Anyone who is familiar with computer gaming, knows that NVIDIA is responsible for some of the finest graphics cards available and are well known for innovative and proprietary technology. Technological breakthroughs and advancing technology can give players a much needed advantage in the world of casual, competitive, and even professional eSports.
With the latest generation of NVIDIA’s proprietary DLSS 3.5 (Deep Learning Super Sampling) technology powered by AI becoming available soon, this fall holds much in store for game developers and gamers.
What is NVIDIA DLSS 3.5 and what will it offer to players?
NVIDIA DLSS initially introduced in 2018 and used only on the NVIDIA RTX product line of graphics cards, DLSS allows gamers to upscale and enhance their overall image quality. This effect is primarily achieved by trading increased performance levels for lower resolution, which is then used to extrapolate a higher quality of rendered image without running a game with more extraordinary resolution settings.
Users should note that the success of such technology may require some trial and error on the part of the gamer, but it can lead to significant improvements in graphics card performance.
Having gone through DLSS 1, 2, and 3 over the last five years, NVIDIA DLSS 3.5 will provide gamers with Ray Reconstruction. This brand new technology helps apps and games with significant levels of ray tracing to create high quality images and an overall seamless visual experience consistently.
As opposed to older denoiser technology which required hand training to successfully remove visual artifacts and other means of eliminating unwanted noise from images, NVIDIA DLSS 3.5’s Ray Reconstruction installs a more efficient network of neural renderers powered by AI with over five times the level of training possessed by DLSS 3 and under much harsher conditions, like images which have been rendered offline.
The Triple Threat of Frame Generation, Super Resolution, and Ray Reconstruction
As alluded to above, NVIDIA is a company that prides itself on providing players with some of the best technology available. Still, the company also believes in building on past achievements and combining them for maximum advantage.
Frame Generation is the more recent of said achievements and, when implemented correctly, can effectively double the frame rate of gameplay by inserting AI created image frames between pre rendered ones to enhance the visual experience.
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As the name implies, Super Resolution helps gamers enjoy improved resolution by creating up to four times the original number of pixels and doubling the vertical and horizontal resolution lines. This can be especially useful when attempting to make out unclear details when zooming in.
According to the testing data recently released by NVIDIA itself, Cyberpunk 2077 players experienced five times the traditional frame rates compared to not having 4K DLSS enabled. Not only will developers be delighted to learn Chaos Vantage, DS Render, and Omniverse Platform will be getting NVIDIA DLSS 3.5 this fall, but gamers can also enjoy the same technology on titles including Alan Wake 2, Cyberpunk 2077: Phantom Liberty, and Portal With RTX coming soon this fall.