Resident Evil Requiem Will Play with Emotions

Resident Evil Requiem, one of Capcom’s biggest projects slated for 2026, has generated considerable curiosity in the gaming world even before its release. Series director Koshi Nakanishi and producer Masato Kumazawa’s statements about the new horror system suggest the game will bring a new dimension to the series.

Resident Evil Requiem Will Experience Fear in a Different Way

Resident Evil Requiem aims to offer a more “old-school” experience compared to previous installments. The developers highlight the action-oriented nature of Resident Evil 4 Remake and Village, stating that Requiem will follow a more similar trajectory to RE2 Remake and RE7. This means players will experience classic elements like exploration, maps with flashbacks, puzzle-solving, and resource management.

However, the game’s most striking feature will be the new fear system. Nakanishi emphasizes that this system will play with players’ emotions, promising a balance of tension and catharsis unlike anything seen in the series. Recalling the distinct wavelength between fear and relief in classic games, the director states that this gap will be stretched wider than ever before in Requiem.

This approach will instantly plunge players into intense tension, followed by unexpectedly breathtaking moments. The game aims to deliver a true “emotional rollercoaster” experience. The developers state that this system encompasses much more than what’s been revealed, and they want players to discover it for themselves at launch.

Capcom’s goal with Requiem isn’t just to scare; it’s also to allow players to emotionally exhaust themselves and then recover. This system, which has already generated significant anticipation, is expected to elevate the Resident Evil series to a whole new level. Players are already eagerly awaiting the answer to the question, “How will Requiem play with our emotions?”

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Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

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