The End of the Colossal Game

The number of massive games released in recent years has been steadily increasing and it has become almost impossible for gamers to finish them all. Toshihiro Nagoshi, the creator of the Yakuza series, believes that this trend of massive games is slowly coming to an end. In an interview with Famitsu, Nagoshi stated that gamers are now gravitating towards full and accessible experiences rather than massive games.

The End of the Colossal Game

According to Yakuza’s creator, the end of massive games is coming

According to Nagoshi, it is no longer a necessity for every game to have a big map. What’s important is the content of those maps and how they provide a meaningful experience for players. This is at the core of the Yakuza series, which focuses on creating small but detailed and full worlds rather than large maps. Nagoshi is keeping this philosophy in his new project, aiming to deliver a more compact but dense world.

In his new studio project, Nagoshi aims to provide players with an intense and fun experience, as opposed to large maps. This means a structure where every corner of the game is full, offering players a variety of experiences instead of repetitive tasks. Nagoshi says that the game world is evolving and believes that games that stand out with content, not volume, will gain more value in the future.

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Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

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