Assetto Corsa Rally Announced for PC
Simulation enthusiasts’ favorite, Assetto Corsa, is preparing to experience the thrill of rally racing. Developed in partnership with 505 Games, Kunos Simulazioni, and Supernova Games Studios, Assetto Corsa Rally will be available for early access on Steam on November 13th. The game aims to elevate the rally experience to the highest level with real-world stages, licensed cars, and an advanced physics engine.
Assetto Corsa Rally Comes with Real Rally Dynamics
Developed through a technical collaboration between Supernova Games and Kunos Simulazioni, Assetto Corsa Rally will be available on a new platform based on Unreal Engine 5. The game is based on the acclaimed physics engine from the original Assetto Corsa. However, this time, the engine has been specifically optimized for the complexities of rally driving. Realistic ground reactions, different traction types, and the effects of weather conditions will provide players with a professional simulation experience.
The early access version will feature 10 licensed cars and four different rally stages. Players will compete in the Alsace stages in France and the Hafren stages in Wales. This roster, which balances classic and modern vehicles such as the Alfa Romeo GTA 1300 Junior, the Lancia Delta HF Integrale, and the Hyundai i20N Rally2, reflects both the nostalgic and contemporary aspects of the series.
The game will offer a variety of modes, from single stages to time attacks and online leaderboards. Furthermore, with full steering wheel support, three-screen compatibility, and a physics-based damage system, the game aims to give players the feeling of a professional driver. The development team states that the game will be continuously updated based on player feedback.
The full version of Assetto Corsa Rally is planned for release within 18 months of early access. The final version will feature over 30 cars, new stages, virtual reality support, and a dedicated “Rally School” mode. The Kunos Simulazioni team describes this production as a simulation “not for those who want to play rally, but for those who actually want to rally.”
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