Cyberpunk 2077 Orion Comes With The Most Realistic Crowd System

CD Projekt Red has begun developing a sequel to the series under the name Cyberpunk 2077 Orion. Despite the problematic launch of the first game, the studio, which has regained the trust of players with updates and additional content, aims to raise the bar with the Orion project. New job postings reveal that one of the most striking features of the game will be the most realistic and responsive crowd system yet.

Cyberpunk 2077 Orion Comes With The Most Realistic Crowd System

Featured Features of Cyberpunk 2077 Orion

According to the job postings published by CD Projekt Red, Orion’s crowd system aims to revolutionize the gaming world. This feature, defined as “the most realistic and responsive crowd system of all time,” will offer an experience in which NPCs will react more dynamically to the world and player actions. In the first game, Night City, which was visually impressive, felt like an unresponsive and empty world. The new system aims to eliminate this deficiency.

Another job posting confirms that the game will continue to have a first-person perspective. Details such as “first-person model animation” and “detailed weapon animations” suggest that the game will retain the perspective of the first game. However, this may be disappointing for some players who were expecting a third-person option.

After the disruptions experienced at the launch of Cyberpunk 2077, CD Projekt Red is determined not to repeat these mistakes. The studio is taking a more careful and meticulous approach to meet player expectations. Orion will stand out not only with its technical improvements, but also with its gameplay and story depth. The release date for Cyberpunk 2077 Orion has not been announced yet, but it has already created great excitement among players.

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Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

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