Engine Change on the Agenda for New Ghost Recon
Technical decisions can completely alter the tone of a game. The next installment of the Ghost Recon series is on the verge of such a transformation. It has been revealed that Ubisoft is developing the new Ghost Recon game on Unreal Engine, abandoning its long-standing in-house game engines. This shift isn’t just technical; it also signals a return to the franchise’s core values.
Ghost Recon Series Turns a New Page with Unreal Engine
According to Tom Henderson, Ubisoft’s next Ghost Recon game is no longer being developed with its own engine, but with Unreal Engine 5. This change marks a significant turning point for games that have long relied on in-house engines like AnvilNext and Snowdrop.
The new Ghost Recon embraces the series’ return to its roots, emphasizing a first-person perspective. The abandonment of the third-person camera, adopted in recent games, may be exciting for nostalgic players. This choice, combined with the Unreal Engine, is intended to offer an experience closer to the original games.
Anvil, one of Ubisoft’s favorite engines, has provided the foundation for many major titles over the years, from the Assassin’s Creed series to Skull and Bones. Snowdrop, on the other hand, has been primarily involved in projects like XDefiant and Star Wars Outlaws. However, it appears the new vision for Ghost Recon rekindles the ties established with Unreal.
The Unreal Engine has been a prominent feature in the series’ history. Ghost Recon 2, released in 2004, was developed using Unreal Engine 2. Similarly, other Tom Clancy’s games, such as EndWar and Rainbow Six Vegas, also used Unreal. This choice is expected to revitalize the series both technically and nostalgically.