Halo Switches to Unreal Engine 5
The Halo series is undergoing a major change. Xbox announced at the Halo World Championship event that all future Halo games will be developed with Unreal Engine 5. This marks the start of a new era for the series, with the developer studio changing its name from 343 Industries to Halo Studios. It was also shared that Halo Studios is working on multiple games.
Why Unreal Engine 5 was chosen for Halo?
The new era of the Halo series means a big change in the development process. Pierre Hintze, president of Halo Studios, said, “We can consider Halo as two separate eras. The first era started with Bungie and the second era started with 343 Industries. Now our fans are demanding more, so we’re not only accelerating development, but we’re also reshaping the game-making process.” With this change, Halo games will now use Unreal Engine 5 instead of the old engine Slipspace.
The move to Unreal Engine 5 is not just a technical upgrade, but a step that will make the game development process more efficient and flexible. “Some components of the Slipspace engine have been around for over 25 years. It would have taken a lot of time and resources to replicate some of the features that Unreal Engine offers, so this transition is a huge advantage,” said Chris Matthews, art director at the studio.
The transformation of 343 Industries into Halo Studios is not just a name change, but a reflection of the franchise’s vision for the future. Hintze said that in this new era, Unreal Engine 5 offers developers the opportunity to create more innovative and high-quality games for fans. Developers will be able to work on more creative projects thanks to the flexibility and power this engine offers.
Halo Studios did not give a clear date for the games in development, but said that they will be released when the “time is right”. This approach is interpreted as an indication that the studio prioritizes quality above all else.
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