Hell Is Us Doesn’t Help Players
While genres are becoming increasingly diverse in the game world, some productions continue to push the boundaries. Hell Is Us, developed by Rogue Factor, goes beyond these patterns with its structure that does not offer any assistance to the player. The game, which does not contain a map, quest log or markers, requires the player to progress completely with intuition and attention.
Hell Is Us Makes the Player Draw Their Own Path
Set in the fictional country of Hadea, which was torn apart by civil war and a supernatural disaster in the early 1990s, the main character Remi tries to trace his past. Players have to find their way with clues in the environment. There are no guiding elements other than signs drawn on trees, wind chimes or hand-drawn maps.
In many other games, HUD elements that can be optionally turned off are not offered here from the beginning. The player’s progress depends entirely on their own intuition and attention. The developers want to make the game a deeper and more original experience, especially in this aspect. However, this approach can be tiring for players who rely on conventional guidance systems.
Although the combat system seems simple at first, it becomes quite rich over time. Each weapon levels up independently and it is possible to develop different strategies according to the gameplay style. The enemies are both intriguing and interesting with their visual designs and combat mechanics. In addition, the “active healing” mechanic used in the health system makes it possible to regenerate health by taking risks with the energy clusters formed during the attack.
Hell Is Us leaves aside the classic game guidance and forces the player to “find their own path”. This bold design decision may be fascinating for some players and daunting for others. However, one thing is for sure, this game does not offer an ordinary action-adventure experience. It is a matter of great curiosity how the game, which will be released on September 4, will be received.