Metal Gear Solid Delta: Snake Eater Confirmed More Options
Metal Gear Solid Delta: Snake Eater will offer players the option to switch to a legacy style control scheme, camera angle, and visual filter reminiscent of the original game.
More Options for Metal Gear Solid Delta: Snake Eater
The first showcase of Metal Gear Solid Delta: Snake Eater which is the remake of Metal Gear Solid 3: Snake Eater is announced during the 2023 PlayStation Showcase. The long waited Remake recently received another trailer as well as first gameplay. The game’s protagonist, Naked Snake, will once again be embarking on the mission of stopping the Soviets from activating a superweapon during the Cold War. Built in Unreal Engine 5, the gameplay appears quite faithful to the original, while adding a healthy dose of modernity to the mix.
Metal Gear Solid Delta: Snake Eater will feature cutting-edge visuals with a cleaner art style and a new over-the-shoulder camera, but Konami has also considered the needs of fans who may desire a more accurate rendition of the original. Speaking on the Xbox Podcast after the gameplay trailer’s debut, Metal Gear Solid series producer Noriaki Okamura confirmed that the remake will have a “Legacy Style” setting that will change the camera to a pulled back overhead angle that hearkens back to the original, with the standard over the shoulder camera dubbed as “New Style.”
Okamura elaborated further on the Legacy Style option, revealing that it also changes the remake’s control scheme to be more in line with the 2004 title, while also applying a visual filter that will “more faithfully recreate” the graphical presentation of Metal Gear Solid 3. The producer states that the visual filter in particular will give the remake a more “aged look,” possibly referring to the green-yellowish tint that numerous games of the PS2 era are remembered for. Metal Gear Solid 3 sported the same color palette, which means the yellow filter will live on with the upcoming remake.
Metal Gear Solid Delta: Snake Eater will also have feature to showing Snake’s injuries as he sustains them in game. As confirmed on both the official Metal Gear Solid Delta website and the Metal Gear Official Twitter account, any damage Snake obtains will be physically shown on his body, with his clothes suffering wear and tear and bruises and bullet wounds appearing on his skin. This is shown in a brief gameplay snippet of Snake painfully patching himself up after a presumably difficult skirmish, with the super soldier looking especially worse for wear.
As noted on the game’s website, this new battle system will ensure that every player will have a unique gameplay experience in Metal Gear Solid Delta, with Snake himself looking strikingly different after each playthrough and his body telling the story of what he went through during the iconic Virtuous Mission. It could also be used as a self imposed challenge for some players, as they could try to make it through the game without damaging Snake too much.
Metal Gear Solid Delta: Snake Eater currently doesn’t have any confirmed release date yet, but if we consider that Konami planning to release Silent Hill 2 Remake this year, we can assume that Metal Gear Solid Delta: Snake Eater will most likely will be released in 2025.