Which Games Sparked Bad Trends?
Video games don’t always leave only enjoyable memories. Sometimes, beloved games, along with the innovations they introduce, can also pave the way for controversial trends in the gaming industry. While they may not be immediately apparent upon release, years later, looking back, these practices often don’t exactly have positive consequences for players. Here are some examples that make you say, “It was a good game, but it started a bad trend” in the gaming world:
The Games That Started the Worst Trends
The DLC and Microtransaction Craze: Oblivion’s Horse Armor
The Elder Scrolls IV: Oblivion remains a legendary role-playing game. However, the game is also remembered for its cosmetic DLC, “horse armor.” Charging for simple content sparked widespread criticism at the time. However, this practice quickly became normalized and is now considered a cornerstone of microtransaction systems.
The World of Weapon Skins and Betting: Counter-Strike
Counter-Strike was one of the games that shaped the FPS genre. However, the weapon skins it introduced and the gambling sites that emerged around them sparked considerable controversy. The continuation of similar systems in the game’s sequels further highlighted the concept of a “cosmetic economy.” This led many players to believe that the gaming experience was being compromised.
The Constant Internet Obligation: SimCity (2013)
SimCity (2013) was a highly anticipated game for strategy and city-building enthusiasts. However, its always-online requirement overshadowed the game. Players reacted strongly to this requirement, even changing Xbox One’s online plans. Many games still require an internet connection today.
Licensing and Required Platform: Half-Life 2 and Steam
Half-Life 2 received critical acclaim upon its release, but the game’s requirement to verify its license through Steam sparked considerable controversy. At the time, this was a real ordeal for players with slow internet connections. While platform-based licensing systems are commonplace today, their roots lie in this implementation in Half-Life 2.
Gacha and Microtransaction Scheme: MapleStory
MapleStory became an MMORPG that reached millions with its charming visuals. However, it also ushered in a period of controversy by introducing microtransactions and gacha systems. The disappearance of player-purchased cosmetics after a certain period of time, or the costly “revival” of pets, are examples of some of the most notorious examples.
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