You Can Find New Things Even After 800 Hours in Baldur’s Gate 3
Baldur’s Gate 3 stands out among role-playing games for its depth and intricate detail. Players spend hundreds of hours in this universe, yet they continue to encounter new details. This enhances Larian Studios’ meticulous design and replayability. Discoveries shared in the community reveal just how layered the world Baldur’s Gate 3 truly is.
Neverending Discoveries in Baldur’s Gate 3
In a Reddit thread, players answered the question, “What was the moment that surprised you after you thought you’d seen everything?” One of the most striking of these responses was the fact that NPCs throw gold at you when you play an instrument in public. Even Alfira, who adds a tragic touch to the Dark Urge story, accompanies you. Nuances like Volo’s whistling or goblins throwing items at you when you play poorly, bring the game’s humorous and dramatic aspects to life.
Another discovery is that child NPCs approach familiars near players and ask, “Can I pet him?” Details like these demonstrate that Baldur’s Gate 3 offers a world alive not only with the main story but also with its side interactions. Even in the game’s darkest moments, these small gestures make the atmosphere more natural.
Another detail that surprised players was Moonrise Towers. While many characters are normally found dead there, it was discovered that clearing the area beforehand could save allies like Flaming Fists and Harpers during a siege. This allows for a dramatic scene to unfold differently, adding an alternative layer to the story.
Similarly, some players noted that pushing a spider key hatchling off a cliff could reveal its corpse in the Underdark, or that stones left in the underwater prison would reappear in the area where the fish people live. These small but striking details demonstrate the interconnectedness of the game’s ecosystem.
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