Crysis Is Designed for the Future
Released in 2007 and becoming legendary in the gaming world, Crysis became one of the most talked about games of the period due to its high system requirements. The game’s director and Crytek founder Cevat Yerli stated in a statement that Crysis’ highest graphic settings were designed for future computers, not those of that era. Yerli said, “I wanted Crysis to not age and to look impressive even after many years.” This approach led to the game’s performance struggle that became the joke “Can it run Crysis?”
Why Was Crysis So Challenging?
According to Cevat Yerli, Crysis’s graphic settings such as “Ultra” and “Very High” were developed with hardware from 2010 and later in mind. However, many gamers tried to try these settings on their computers from 2007 and encountered low frame rates. It was almost impossible to run the game on “High” settings even on powerful systems at the time.
Crysis attracted attention not only with its performance but also with its innovative technologies. The developers went to Haiti to collect references to reflect the tropical environments as close as possible to reality. The game raised the bar in graphics technology with features such as dynamic lighting, facial animations and detailed shadow effects. Yerli humorously stated that even a tree in the game was more complex than the entire graphics algorithm of Far Cry.
Crysis pushed the technological boundaries of a period with its high graphic quality and innovative technologies. The fact that companies like Nvidia still use the phrase “it can run Crysis” when introducing their new graphics cards shows that the legend of the game continues.
Cevat Yerli expressed that he is pleased that Crysis has maintained its place in the gaming world as a performance measure. The technological legacy of the game forms the basis of many graphic techniques used in today’s games. This makes Crysis not only a game, but also a technological icon.
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