Lords of the Fallen Hasn’t Made a Profit Despite 5.5 Million Players
Lords of the Fallen has achieved remarkable success, reaching 5.5 million players in the 20 months since its release. However, according to a statement by CI Games’ CEO, this success hasn’t been enough to cover the game’s costs. The game’s failure to turn a profit has rekindled discussions about production models in the gaming industry.
5.5 Million Players Aren’t Enough for Lords of the Fallen
CI Games CEO Marek Tyminski stated in a statement that the game will recoup its cost “very soon,” but this statement reveals that Lords of the Fallen hasn’t yet made a profit. According to data released in 2023, the game’s development and marketing budget was approximately $66 million. Sales are estimated to be around 1.2 million copies, while the majority of remaining players gained access to the game through trial versions or promotions.
Tyminski’s statements in 2019 stated that the studio aimed to produce quality work at a manageable scale, rather than compete with AAA games. However, today’s rising production costs call into question the sustainability of even this approach. The extensive post-launch updates the game received are also contributing factors to the increased costs.
CI Games laid off 10 percent of its staff in April 2024, followed by a further wave of layoffs totaling 30 people in May. Following all these developments, the company declared 2025 its “best year ever,” highlighting the contradictory nature of the industry. In other words, while player numbers are growing, profits remain looming.
Despite this outlook, CI Games is also known to be working on a sequel, scheduled for release in 2026. However, current conditions indicate that even mid-sized projects are under significant economic pressure. The existence of a game that cannot make a profit despite having 5.5 million players reveals that the industry’s production and revenue models need to be rethought.
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