The Last of Us Part 1 and Part 2 Remastered PS5 Pro Upgrades Revealed

Naughty Dog just released an important update for both The Last of Us Part 1 and The Last of Us Part 2 Remastered, adding support for the PlayStation 5 Pro.

The Last of Us Part 1 and Part 2 Remastered PS5 Pro Upgrades Revealed

The Last of Us Part 1 and Part 2 Remastered PS5 Pro Upgrades

A remake of the 2013 original, The Last of Us Part 1 was released in 2022 and features improved graphics, better performance, and updated gameplay for the PS5. The game still centers on Joel and Ellie as they journey through a post-apocalyptic world, highlighting themes of survival and human relationships. Similarly, The Last of Us Part 2 Remastered brought the 2020 sequel to the PS5, offering enhanced visuals and new content like the “No Return” roguelike mode, along with extras such as the Guitar Free Play mode. Both games are now receiving some important and helpful updates.

As announced by Naughty Dog in both the Part 1 and Part 2 Remastered patch notes, the two games now include a “Pro” mode, specially designed to utilize the full power of the upcoming PlayStation 5 Pro. In this mode, the games are displayed at 1440p resolution but use PlayStation Spectral Super Resolution to upscale to 4K, aiming for a smooth 60 frames per second. Players with compatible screens can enjoy this mode for better visuals and performance than what the regular PS5 options offer. The previous Performance and Fidelity modes are still available, but the new Pro mode is a great option for those wanting to get the most out of the upgraded PS5 Pro.

Additionally, both updates tackle some ongoing issues in the games. For The Last of Us Part 1, the fixes include resolving problems with New Game+ mode, which wasn’t working properly when players used Chapter Select. There’s also a fix for a bug that stopped some players from earning trophies because their save data and artifact collection weren’t syncing correctly. An issue with trophies in The Last of Us Part 2 Remastered was also addressed, tackling a problem in which trophies wouldn’t unlock after players imported save data from the PlayStation 4 version. There were also gameplay tweaks to improve stat tracking, particularly for kills using specific weapons or stealth techniques.

Both games have also received various minor fixes to smooth out glitches that could cause problems in gameplay, including adjustments to how characters behave and interact with their surroundings. With these latest updates, both The Last of Us titles have joined the list of games receiving PS5 Pro upgrades. Players can look forward to an enhanced experience with these two games in the popular franchise.

The Last of Us Part 1 PS5 Update 2.00 Patch Notes

PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
      • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
      • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

     

*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed issue where New Game+ mode wasn’t being applied when using Chapter Select
  • Fixed an issue where a player’s Artifact collection could become desynced with their Save Data, preventing trophy acquisition
  • Fixed an issue where game could be locked at 40 fps on boot up when using a 4K, VRR monitor

Gameplay

  • Fixed an issue where players could become unable to swim quickly due to rebinding conflicts with a Custom control scheme
  • Fixed an issue where the speedrun timer could revert to the most recent checkpoint’s time if the player quit or the game crashed
  • [Bill’s Town] Fixed an issue where Ellie and Bill would not follow the player as expected
  • [Lakeside Resort] Improved Ellie’s accuracy with the hunting rifle while crouched
  • [The University] Fixed issue with library generator that could affect progression
  • [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight

Accessibility

  • Added additional support so that more PlayStation 5 console Accessibility settings are now reflected in-game
  • [Pittsburgh] Fixed an issue where a generator could be pinged by ‘Enhanced Listening Mode’ before intended
  • [Tommy’s Dam] Fixed an issue on New Game+ where there was no prompt to turn the hand-wheel
  • [Left Behind – Back in a Flash] Fixed an issue where Navigation Assistance could become disabled unintentionally

The Last of Us Part 2 Remastered Update 1.2.0 Patch Notes

PlayStation 5 Pro

  • New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
      • New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
      • Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*

     

*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.

General

  • Fixed an issue where some trophies would not unlock after importing PS4 save data
  • Fixed an issue where Abby’s torso could disappear when switching between her bonus skins

Gameplay

  • [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway

No Return

  • Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
  • Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
  • Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats

Audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning

Accessibility

  • Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
  • [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
  • [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode

 

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Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

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