Tsukuyomi: The Divine Hunter in the Spotlight with AI Crisis

Kazuma Kaneko’s new game Tsukuyomi: The Divine Hunter has managed to attract attention in the gaming world with its AI-powered structure. The game, released for Steam and mobile platforms, set out with the promise of producing different cards for players in each game. However, when this unique system unexpectedly began producing content that resembled licensed characters, it became the center of controversy. While both ethical and legal concerns arose among players, developer Colopl faced a difficult test.

Tsukuyomi: The Divine Hunter Has a Hard Time in the AI ​​Test

The game’s main feature, the artificial intelligence system, was trained with works previously drawn by Kazuma Kaneko under the Colopl roof. The aim was to create new cards for each game round. However, the fact that the system produced cards resembling Disney characters such as Elsa raised the question of whether the training was really based solely on Kaneko’s work. Players reacted to the developer by sharing this situation on social media with both humorous and critical language.

Although the similarities in question are only visual, the copyright risks are quite serious. If the AI ​​continues to produce cards that resemble licensed characters, Colopl could face legal problems. This could directly affect the future of the game. It is not yet clear what steps the company will take in this regard.

The discussions are not limited to the visuals. The aggressive microtransaction system in the game has also drawn criticism from players. Most of the negative comments on Steam include criticisms about the cards or gameplay advantages being acquired with real money. This situation was also reflected in the overall score of the game, and the game was quickly listed with a “mixed” review note.

Although Kazuma Kaneko said that training the AI ​​took even longer than drawing manually, the satisfaction of the users overshadowed this effort. Although Tsukuyomi: The Divine Hunter started out with a creative idea, it has difficulty making a positive impression due to both technical limitations and uncontrolled results. The future of the game seems to depend on how the developer approaches these issues.

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Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

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