Ubisoft Closes Two More Studios
Ubisoft is adding new measures to its ongoing cost-cutting and organizational downsizing efforts of recent years. This time, the company is reportedly closing its Winnipeg and Belgrade studios, while Ubisoft Barcelona is undergoing a comprehensive restructuring. This move is seen as a new phase in the publisher’s long-term plan to transition to a more sustainable structure.
Ubisoft Continues Studio Closure Process
According to reports, the closure of Ubisoft Winnipeg and Ubisoft Belgrade studios is expected to result in approximately 380 job losses across the company. Ubisoft Barcelona will not be completely closed but will be restructured to focus solely on the Rainbow Six brand. The studio previously provided support for Beyond Good and Evil 2 and some unannounced AAA projects.
Ubisoft Winnipeg was established in Canada in 2019. The studio has contributed to projects such as Assassin’s Creed, Far Cry, Rainbow Six, and XDefiant. It has also worked on technical improvements for the company’s game engines, Anvil and Snowdrop. Ubisoft Belgrade, which opened in 2016, served as a support team on games like Assassin’s Creed Shadows, Avatar: Frontiers of Pandora, Ghost Recon Wildlands, and The Crew 2.
The studios that Ubisoft closed in the 2020s are listed as follows: Ubisoft London / Future Games of London (2023), Ubisoft San Francisco and Ubisoft Osaka (2024), Ubisoft Leamington (2025), and Ubisoft Halifax, Ubisoft Stockholm, Ubisoft Winnipeg, and Ubisoft Belgrade (2026). This list shows that the company’s downsizing policy is not a one-off decision, but part of a broader restructuring process spanning several years.
The company had previously stated that its cost-cutting plans would extend over approximately three years. While Ubisoft remains a large publisher with around 17,000 employees, it is attempting to shift its studio network towards a more limited, focused, and centralized model. With these recent closures, it appears the company is moving towards managing its major brands through more controlled teams.
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