Codex Mortis, a Game Developed Entirely with Artificial Intelligence, has been Released

Codex Mortis was one of those projects that aroused both curiosity and suspicion in the gaming world from the moment it was announced. The idea of ​​a game developed entirely with artificial intelligence sounds interesting, but it also raises the question of “is it really playable?”. Especially with the recent discussions about artificial intelligence in every field, such projects attract more attention, but expectations among players are still quite cautious.

Codex Mortis AI Experiment Fails to Create the Expected Impact

Unfortunately, Codex Mortis, which launched as an early access game, did not have a strong start in terms of player numbers. Shortly after the game’s release, the number of concurrent players remained at very low levels, and the number of instantaneous players was seen to hover in double digits. This clearly shows that the interest discussed on social media did not translate into real players for the game.

Codex Mortis, a Game Developed Entirely with Artificial Intelligence, has been Released

The review situation isn’t much different. Steam user reviews are mixed, and the general consensus is that the game’s experience isn’t entirely satisfying. The lack of depth in the gameplay and the repetitive nature of the AI-generated content are among the most criticized aspects.

Actually, the biggest problem with Codex Mortis seems to be that the idea of ​​it being “made with AI” overshadows the game itself. Players generally play a game for its fun, and how it was made is secondary. Here, the situation seems to be reversed; the focus is more on the production method than the game itself, which shifts expectations in a different direction.

Nevertheless, it’s difficult to completely dismiss such projects. Even if they aren’t successful, the fact that they’re trying something is important. Perhaps Codex Mortis didn’t have a strong launch, but it has certainly fueled discussions about how AI can be used in game development. While it hasn’t attracted much player interest yet, it wouldn’t be surprising to see more and stronger examples of such experiments in the future.

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Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

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