The Director Can’t Stand in Assassin’s Creed Hexe
Assassin’s Creed Hexe, while not yet fully detailed, is already making headlines with behind-the-scenes developments. This new installment, expected to have a darker and different tone than the rest of the series, has attracted attention in recent months due to significant team changes. This naturally increases curiosity about the project’s development process.
What’s Happening in Assassin’s Creed Hexe Development?
The most notable development on the Assassin’s Creed Hexe front is the departure of two key figures in a short period. First, creative director Clint Hocking left the team, followed by game director Benoit Richer’s departure to establish his own studio, indicating that the process is moving more dynamically than initially thought.
These kinds of changes aren’t entirely unusual in large projects, but their timing is crucial. Especially when the project is still in its early stages, these departures suggest a reassessment of the game’s direction and tone. While Ubisoft emphasizes that the development process is being handled by an experienced team, a significant restructuring is clearly underway behind the scenes.
One of the most anticipated aspects of Hexe is its atmosphere. Expected to take place during the final years of the Holy Roman Empire, the game may deviate from the series’ usual historical narrative, moving towards a darker and more supernatural structure. This would represent an unconventional experience for the Assassin’s Creed brand.
The game is expected to be released around 2027, indicating that development is still a long way off. How Assassin’s Creed Hexe will evolve seems to depend not only on how these changes are managed, but also on the direction Ubisoft wants to take the series.




