Capcom Chairman Reveals the Secret to the Company’s Rise
Capcom has recently become one of the most stable companies in the gaming world. Projects like Resident Evil Requiem, Dragon’s Dogma 2, Monster Hunter Wilds, and Pragmata demonstrate that the company is both keeping its old brands alive and continuing to attract attention with new games. Capcom President Haruhiro Tsujimoto says that a significant management change is behind this rise.
Capcom Leaves Behind the One-Person Dependent Development Approach
Speaking to Famitsu, Haruhiro Tsujimoto said that in the gaming industry, long-running series often become too dependent on a single developer. According to him, when a brand relies entirely on the vision of one person, if that person doesn’t want to make new games or gets tired, it becomes difficult to continue the series. To reduce this risk, Capcom has switched to a more team-centric model.
Tsujimoto stated that this issue was discussed within the company for every major series, and they ultimately decided to abandon the old approach. According to the new understanding, each game is fundamentally rethought, even if it’s rooted in the series’ past. Capcom even accepted a temporary drop in sales during this change, but aimed to establish a healthier production structure in the long run.
This approach is particularly evident in the Resident Evil series. Recent games have featured different directors and creative teams. Koshi Nakanishi directed Resident Evil 7 Biohazard and Resident Evil Requiem, Morimasa Sato directed Village, and Yasuhiro Anpo and Kazunori Kadoi directed Resident Evil 4 Remake.
Capcom’s system also helps the company release strong games at regular intervals. Relying on a single creative figure can give a brand a specific identity, but a team-oriented structure prevents series from stagnating. Looking at Capcom’s recent success, it’s safe to say this strategy has worked quite well for the company.
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