The Prince of Persia: Warrior Within walkthrough is organised in a way that allows you to see two different endings of the game. You should also be aware that you will not be able to open all the bonus chests, as the game is organised in such a way that you need to finish the game in the shortest possible way.
The most important weapon; You can find the 9 power development points required to obtain the Water Sword in the article.
Do not neglect the save points in the solution and do not overwrite the saves as much as possible.
Since a large part of the game contains acrobatic movements and adopts a scenario structure that will allow us to play the same episode over and over again; you will realise more or less where you need to reach as you skip the chapters.
I recommend that you do not waste our most important power, the power to slow down time, and I recommend you to full it especially before coming to the bosses.
Prince of Persia: Warrior Within Walkthrough / PlayStation
As soon as you take control, you will fight with a lot of pirates. In the meantime you will learn the controls. Continue to the left. The tiny demo will intervene and you will fall down, keep going. You can refresh your strength in the puddles you find on the way. After following the corridor, you will come out again. After killing a total of 6 enemies, get ready to face the boss of the episode.
BOSS: WOMAN IN BLACK
If you don’t know how to fight, it is a character you may have difficulty with. When you attack, strike 1 or 2 times and stop immediately. Do not neglect to take protection. She will immediately counterattack to defend herself. When she uses both swords and attacks the air, she will be in the most suitable state to attack because she is the most vulnerable.
Sometimes you may fall to the ground, this time it is possible to hit back to back with combo moves. If your swords are interlocked, you can take advantage by pressing the keys quickly. Your battle will end after the second video.
COAST AND CHATEA
When you reach the beach, your weapon will be a simple stick for now. Beat the crows in the air and continue up the stairs. If you jump to the other side before leaving the stairs, you will see a secret chest. You can open one of the hidden pictures by breaking it.
Now go up the stairs. Jump from the places you need to jump. When you reach the fountain you can save your game. Here you will learn to hold on to the wall and do various acrobatic stunts. Follow the path and reach the ledge of the rock. Hold on to it and jump across. You will learn to walk on the wall and jump from the pillars. Jump from pillar to pillar to reach the new platform. Open the chest and get the hidden object.
Once inside the castle, take out two pirates. Walk along the wall to reach the other platform. Once again, walk along the wall to the new platform and kill two more pirates. Go through the gate and follow the path. Use the wall ledge on the side to get through the metal door and jump to the opposite side.
After the demo you will earn the Spider sword, kill the pirates and go back the way you came, walk through the open door and reach the fountain and save the game.
Go ahead and watch the demo. The dead guardian will appear.
BOSS: CROW MASTER
It’s a pretty simple enemy. It’s easy to run at him and take him out with a combo. Use your jump and hit attack until he teleports. To reach the platform where he is when he teleports, go right and climb the wall. Jump to the opposite platform while climbing the other wall. Walk along the wall with the green plants on it and jump to the pillar on the right. Jump to the second pillar to reach the enemy and prepare for the second fight. As I mentioned, the enemy you will easily defeat will teleport once again.
Now run towards the mossy wall and reach the opposite platform. Immediately do the opposite and grab onto the ledge one step above the ground you came from. Jump up and jump to the pillar on the right. Now we can jump across and kill our enemy. After taking out the guard, press the button on the wall to open the door and run inside.
Quickly pass through the door, you are inside the castle. Walk down the wall and hold on to the pennant. After killing the pirates you encounter, climb the broken platforms and climb to the top platform. Walk on the wall here and reach the wall ledge opposite where you can hold on.
Reach the side corridor. Walk through the walls to reach the portal where you will go to the end of the path to the past. You will gain the Recall power. From here, we can continue on our way by taking back the time when you die.
Follow the woman in black. Be careful as the traps are now operational. Kill the monster after walking on the wall. You will fight 3 pirates in the room you will enter. After killing them out, climb the pillar on the left and jump to the ledge on the wall. After opening the hidden chest, continue left.
Run along the wall, press the button and hold on to the red pennant to make a slow descent down. You have to catch the door before it closes. Proceed to the new room and reach the save point, watching out for traps. After killing 2 ghost cavalrymen, go up the stairs. Kill the pirates and a ghost. Walk along the wall, watch out for traps and jump to the opposite ledge.
When you reach the large hall with 4 enemies, first take out the enemies, then use the platforms on the left to go up, then jump from pillar to pillar to reach the top. Walk along the wall to the opposite balcony. Keep going. Watch out for traps, when you go down the ladder, jump to the opposite ledge and jump to the other ladder and go down to the bottom.
You have to survive a few traps to get to the other room. 2 pirates, a ghost and a ninja girl after your action-packed fight with the girl you need to pull the lever. Use the ledge where you are to reach the pillars, then jump from one pillar to another to reach the balcony. After killing the enemy there, you have to walk on the plank. Move slowly here.
After killing the other two enemies, jump from pillar to pillar and walk on the other plank. When you reach the balcony, take out the ninja.
Reach the other plank by holding onto the balcony railing. Jump over the other ledge to the pennant and halfway across jump across and grab onto the other ledge. Now you have to walk on the plank and start fighting with the ninja on it.
Now, if you have a weapon you can throw, you can use it, otherwise jump when the ninja comes at you. Jump on the planks to reach the last one and from there to the balcony. Kill the ninja and the ghost here. Use the balcony ledge again to reach the other plank and after killing the last enemy, grab the lever that will open the door. Use the pennant to climb down and go through the door.
To bypass the trap here, jump from the pennant to the plank at just the right time and jump from plank to plank again to reach the other side of the room. Now you need to dodge the traps. Save your game and get ready to face the boss.
BOSS: WOMAN IN BLACK
This is our last battle with the lady. Unlike the first time, this time she also has a powerful kick. There will also be more sword fights this time. Whatever you do, try to keep the one in black away from the woman in red. Sometimes she will run there to kill the woman in red. Use the same technique as the first time and take advantage of having a second weapon. This time the woman in black will actually die.
#1. Power Development
After the woman in black dies, if you continue on your way and pull the big stone block with candles on the left and right towards you, a secret door will open behind you. Go inside. After you bypass the traps; you will get the first power boost. Go back to the fighting area.
Go to the right and jump onto the ledge of the wall. Hold on to the wall and jump from one ledge to the other to reach the top. Use the rope here to get across and save the game. Go to the end of the platform and jump to the broken beam at the bottom. Reach the beam in front of you and go to the ledge on the opposite wall and jump on the opposite ones again to reach the top.
Now we need to use the rope to pull the lever. Jump to the top of the rope and jump to the lever. The door closes quickly so be quick and jump back to the rope. Walk along the wall, enter the room with 4 ninjas. Kill them all. Use the ledges to reach the top. Jump to the opposite side and go up.
In the new room you reach, walk on the wall and grab the rope. Jump to the other rope. Use the rope to walk along the wall and reach the other side. Pass the 4 traps and save your game here. When you start the Portal and press the keys in the correct order, you will gain a new power; Eye storm. (The power to slow down time) If the keys in the Portal turn red when you press them and their colour does not change, it means that you pressed them in the correct order. If the light goes out, go back to the beginning and press again in the correct order.
CASTLE (PRESENT DAY)
As you can see, the traps on the ground have changed. Dodge them all. When you reach the bottom using the ledges; you will need to use your new power to get through the door. Use your power to slow down time by pressing “R” while standing on the key and run to the door. Kill the two guards and then go down.
You will see a small video. We’ll have to do a lot of acrobatics here. Start on the right side, jump from pillar to pillar, grab the rope and reach the platform in the corner. Walk to the ledge here and jump to the opposite plank. Jump from the plank to the opposite wall ledge and then to the pennant just opposite. Do not go all the way to the end of the pennant!
Halfway across, jump to the opposite plank. Jump at a 90 degree angle to the other plank on the other side. When we got to the end of this plank and reached the nearest platform, we finally reached the ground safely. Beat up the guards.
Now go to the platform at the end of the path and the mini-demo will explain how to get to the top. Go up by jumping from wall to wall and finally reach the opposite plank by holding on to the ledge and from there to the top platform. Save the game and get ready to fight the boss.
Whatever God gives you, run. At the first gap, walk across the wall. Then you will jump on a plank, jump to the other one very quickly and when you reach the platform in the far corner, you are safe for now.
Once outside, jump to the lower balcony. Walk along the wall and grab onto the pillar. Go up and jump to the balcony. Go inside. Use the pennant and go down. You’ll recognise this place. As we did before, first reach the upper platform with the pillars, then walk along the wall to the ledge and go to the other hall. Dahaka will appear again and you will be saved when you reach the portal. Use the portal and make another journey through time.
We’ll follow the path just like last time. After watching the video of the enemy soldiers, go up using the column as we did before, reach the opposite platform using the ledges, walk on the wall and go through the door after pressing the button. Use the mossy wall ledge on the left, not where the traps are, and go up, walk on the wall on the upper platform and go to where the enemy is, you will get the second power upgrade.
#2nd Power Development
After killing them all, press the button hidden behind the barrels. Now use your time slowing power to climb the ladder and dive through the small gap just opposite. If you can’t reach it in time; it’s blocked by iron bars, try again. Once inside you will have to dodge a lot of traps. Now go back.
When you get out of the gap you entered, break the chest just opposite and get the bonus. Go down the stairs and go back to where you started. This time enter the hall full of traps. We have passed this place before, continue by paying attention to the traps. At the end, go up the big stairs and reach the big hall. You will see that the door opposite is open, enter inside.
Continue through the hall full of traps. At the end you will find a wooden staircase. Jump from the top of it to the opposite platform, use your power to slow down time and go through the door quickly. You can save here. The lady will tell you how to open the door. Here you will also receive a Serpent Sword.
In the demo you will learn where to use the sword. This sword is also a key, you can use it in the previous room. Now we can open the chest on the left without leaving the lady’s side. Then we will go back the way we came. Hold the lever to open the door, dodge all the traps again and go back to the large hall. When you use the sword, creatures will come and kill them. Here we can turn the lever in 4 different directions and do both the main mission and additional missions that will give us bonuses.
Let’s first get the bonus that increases our power bar.
#3. Power Development
Face the fountain opposite and turn the lever to face the fountain. Now we need to go to the room downstairs. It’s a bit complicated here. First reach the platforms towards the centre of the map. Here you have to jump from wall to wall to get down. You can do it with one or two tries.
When you get down, walk along the wall to reach the other platforms. In the same way, when we reach the last ledge, we reach our goal platform. Now dodge the traps. At the end you will gain life force that will increase your power bar. It’s easier to go back than to get here, jump across and jump from wall to wall to get to the top.
This time we’ll turn the lever in a different direction. Face the fountain again. Turn the lever to the right. Now there will be a path upwards. Jump to the first platform, walk along the wall and cross over. Use the ledges to get to the top, open the chest on the left before entering the hall and now go inside.
Kill the creatures and continue. Use your power to slow down time to pass the puzzle here. Eventually you will reach a garden. Kill the enemies here and go to the pool on the left side and open the bonus chest. On your way back to the door you’ll see a ladder to go up, use it to go up and fight the crow master. Go to him every time he teleports and kill him at the end. You will go to the hall full of typical ledge puzzles, first down and then up to reach the exit. First save the game and go outside.
This is a very extensive and wide open area. You will also see the environment in the mini demo. Turn the lever and go through the door. Kill the guard and continue on. We’ll end up in a garden guarded by quite a few creatures.
#4. Power Development
As soon as you enter the area full of enemies, turn left, if you fall down from the ledge in the corner, you will reach the secret room using the ledges. Once inside you’ll not only face traps but also puzzles like jumping on ledges and reaching platforms. Once you get the power, head back to the garden.
Kill everyone and open the chest behind the pillar. Now grab the lever on the pillar facing the entrance and a platform will rise up. Slow down time and run to it, after reaching the ledge above, jump from one to the other and reach the top, you will fight the crow master. After beating him, immediately go up the column on the left. We have to hold down the button here somehow.
Go across and beat up the crow master again. Jump and lower the lever while walking on the wall. The bridge will come down. Now we push the block into the button and open the door. When it goes down, send the crow master to hell and go through the door. Pull the lever and you’ll see a video.
We’ll try to get back to the garden. Follow the water and use the ledge at the end of the path to reach the other side. When you are in the middle of the plank jump across and jump down to the end of the rope and jump down. Now turn the lever and go back the way you came and reach the garden. Use the ledge at the end of the wall to land safely in the garden and land with the pennant.
Take out the enemies in the garden. Use the levers here to open the gate that will change the flow of water. Turn all four levers to make all the water flow towards the statues. When the door opens, continue inside. Use the ledges to get to the top.
At the end you will reach the portal where you will change time. Press the right buttons to change the time. You will earn the Breath of Fate. Return to the garden and see what the years have taken away from it.
GARDEN (PRESENT DAY)
You may have difficulty seeing the platforms here because of the plants. As soon as you enter the garden, you will see a stone on the left, step on this stone, jump across while walking on the wall and you will hold on to a plank covered with greenery. Reach the centre of the garden by jumping from plank to plank. Jump across at the end of the planks, kill the enemy and use the ledges to go up and kill new enemies.
Here you will also fight with two ghost ninjas. Take them down and walk through the wall to reach the plank, jump across and grab the plank below. Walk on the plank and reach the statue. Use the plank in front of the statue and reach the platform above.
Now we have come to a hall that we came to before but now it has been changed. Here, jump from plank to plank and to the ledges, first down and then up to reach the end. Take out the enemies. Use the ledges to go down and move forward.
Kill the enemies as we did in the previous chapters and reach the platforms using the ledges. Jump to the bigger platform by walking along the wall. After killing quite a few enemies, again grab the ledge first and jump to the tree column. Here again, jump from plank to plank to reach the top.
Again, use the pillars, planks and wall walking technique to move forward and reach the fountain to save. Climb the wall next to the fountain and jump to the opposite pillar. Jump from pillar to pillar to reach the balcony. Kill the ninja girl and walk on the wall and grab the ledge.
Congratulations on reaching the location shown in the demo, now dodge the traps! To dodge the traps here, slow down time and jump over them. Eventually you will reach the save point.
After saving the game, slow down time again and jump over the columns. At the end, grab the rope, swing with the rope, walk a bit on the wall and jump to the opposite pillar. Reach the platform. Beat the Crow master once and jump to the pillar.
Don’t go to the top, jump across somewhere in the middle, walk on the wall and reach the opposite platform. Jump to the pillar here, go to the top and jump across. After taking out the two ghost ninjas, we will enter a demo and learn that although we are in the right place, we are in the wrong time. Now let’s kill the crow master. Walk along the wall and jump to the pillar at the right time.
Jump to the other pillars and reach the balcony opposite. Go downstairs and enter the room, kill two ghost ninjas and climb the wall inside the room, go upstairs and reach the secret chest. Now go back to the balcony. Jump back to the column you reached here, if you look across, you will see an iron you can hold on to, jump there.
Jump across again and reach the platform in the middle. As soon as we reach the Crow master here, Dahaka will come. Get scared.
As always, run, run, run, run, run, run, run. Jump off the platforms, walk on the walls. Don’t waste any time. When you finally get to the time change portal, he’ll leave you alone. Now press the right buttons to change time. You will win the upgrade that will allow you to use your Recall power more.
Save the game and continue. Kill the enemies, climb the stairs and beat the crow master. Use the rope to get across. We will go to the door shown in the demo. Cling to the railing and jump on the bars one by one, kill the creatures and go to the balcony with a great view. Here, walk on the wall and climb the platforms, watch out for traps and go to the top.
Once inside, the demo will show where we need to reach. Kill everyone and turn the lever in the centre twice. The moving platform on the left should be facing the column, we will hold on to the column. When you reach the column on the left, jump to the opposite ledge. From there to the platform on the side, then walk on the wall, grab the rope and reach the other lever. Turn this lever too.
Notice that the platform has a longer ledge. Rotate it to the platform outside and reach there, jump from the platform to the other one and reach the lever in the opposite direction. Turn this lever twice. Now walk along the wall, grab the rope and go across. Assign the column to the platform and from there to the other side. First open the chest and then reach the lever you need to reach.
#5. Power Development
Here, if we grab the ledges on the side before turning the lever and go to the top, we will reach the secret path. When we bypass the traps and continue; we will get the 4th power development.
When you turn the lever, the water will start to flow. Go back the way you came and return to the last lever you turned. If you pay attention, we need to ensure that the water follows the right path. Turn the lever and let the water flow to the right place.
Keep going back the way you came. Again, push the lever to the right places and go down. After killing the enemies at the bottom (don’t forget the chest in the corner!), push the lever in the right place and all the water will flow to the right place and we will have done one of our main missions.
One lock of the big door has been unlocked. Now go back through all the paths and traps we came from. At the end we will watch a small video showing our way out.
Now walk in the opposite direction and look for the button opposite. Use the rope to get there and kill the enemy. After opening the chest, press the button and run to the platform that opens by using your power to slow down time. When you get on it, climb the wall and jump to the iron.
Jump across and go over the ledge, climb the wall and lower the lever to free the ladder. Climb down. When you get off the ladder, go to the left, walk along the wall and use the rope to open the hidden chest when you jump across.
At the bottom, go back the way you came and leave the garden. When you get back to the main hall, you will talk to the lady in red and get the Lion sword.
Now let’s go back to the arm we turned earlier. Face the fountain and turn the arm to the left. Run to the platform where the fountain is. Walk along the wall on the left and jump across. Once again walk along the wall and grab the ledge.
Now always jump to the next one to reach the top. When you pull the lever here, immediately use your power to slow down time and go through the door, watching out for traps. Once inside, jump from wall to wall in the section with candles to reach the top. Watch out for traps and go up and save the game.
Take out the enemies below. Use the ledges on the right to go down. Kill all the creatures here. Some of them will wait above and you need to kill them all by throwing swords at them. When they are all dead, the door will open. Say hello to your golem friend!
The easiest way to kill the golem is to slow time and get behind it. Its only weakness is the back of its legs. When we hit them, it will collapse to the ground after a while, we will immediately press the space key, get on its shoulder and hit its head. If we do this 2 or 3 times, we defeat the golem. (Here is a tiny bug of the game. Sometimes the golem can throw you to the place we are trying to enter while throwing you over it).
When we get inside, let’s open the chest on the right and get the bonus. Now we will press the left button to move the platform and go up. Let’s save here. We need to use our power to slow down time to jump across. Let’s beat the enemies when we jump across. Jump to the moving column opposite.
Jump from column to column to reach the balcony with the button. Kill the enemy here, press the button and immediately use your time power. Walk along the wall, reach the platform and use your hands to move to the other side. Go up again and jump to the opposite bar.
Now we have reached the balcony where there is a lever. When you turn the lever, the opposite iron will turn 90 degrees, jump to it and reach the balcony by jumping to the next one with the right timing.
Here we will encounter a new enemy. After taking them out, pull the lever and move the lift to the next level. Now jump into the lift, after killing three creatures, hold on to the plank again and jump across. Use the ledge to go up, go to the left and go inside.
After killing the enemy, open the chest and go up the ladder. Jump across and dodge back to the ledge. Finally reach the platform that rotates around its axis. From here jump to the opposite balcony and turn the lever. Now jump to the iron and jump just in time to the rotating ledge above.
Jump across again, to the rail and again to the balcony with the button. When the board turns in our direction, ignore the creature and walk on the wall and hold on to the board. When it turns back, jump across, kill the creature, pull the lever and take the lift up one more time. After killing the creatures in the lift, go to the plank on the right side.
In order to jump across, we need to use the power to slow down time. Once across, reach the top by holding on to the plank and then the ledge. Dodge the traps. Finally press the button and go through the door. You can save the game here.
MECHANICAL TOWER (PAST)
Kill the enemies. As soon as you press the button on the wall, slow down time and immediately climb up to the platform on the rope and grab the rope. Go to the opposite side. Here we need to go to the right and a small demo will intervene. Pay attention to the wheels and walk across. Since the second wheel spins fast, slow down time and jump to the column while walking on the wall.
Jump from pillar to pillar and reach the balcony with the lever. Turn the lever twice and call a new platform to you. Now jump onto this new platform. When the platform goes up, walk on the wall and jump from wall to wall to go up and say hello to the golem.
Kill the golem with the same tactic as last time. Now you can either continue from the opposite room and open the chest, or you can go to the platform right behind you and open the other chest. When you are done, go back to the place where you killed the golem. Now exit the opening on the right, kill the creature and jump into the pool using the rope.
When you reach the pool, if you examine the setup in front of you, you will see that there are openings underneath. Continue in the water and pull the lever from the balcony in between. Now roll under the device again to reach the other side.
After dodging all the traps you will reach the time portal. Save, press the right buttons and start travelling in time.
MECHANICAL TOWER (PRESENT DAY)
We’ll go back the way we came. Dodge the traps and eventually reach the great hall where we’ll see where we need to go with the demo. Take out the enemies and climb down from the balcony holding onto the pennant. Using the wall on the left and paying attention to the wheel, walk and jump to the column.
Jump from pillar to pillar and reach where the lever is, go up the moving platform and come to the place where you encounter the passing golem. Kill the enemies. You will see that the door is closed. Kill one of the last creatures near the door and it will break.
Use the rope to jump into the pool and continue. Jump across the broken bridge, grab the edge and go down. Use the ledges to get to the bottom. Kill the creature. Go across. Enter the room with the trap. Kill the creature and continue, press the button to open the door. Clear out the occupants and climb the ladder.
Use the gap in the rotating mechanism and go up one. Climb the ledges on the left, jump to the rotating mechanism in time, wait a bit and jump to the other side and go up to the next floor with the same logic. Here again we need to climb the wall and go up.
When you get to the distance where the button is, jump to the mechanism. What you need to do is to jump from the wooden mechanism to the button and return to the mechanism immediately afterwards. Now enter the door and save.
Kill the enemies in the room you enter, kill one of the last creatures in the broken door and enter through the exploding door. Finally we are inside the clock tower but we are in the wrong time. Now we have to find a way to change the time. Continue on the stone block and jump from wall to wall to reach the top. Kill the creatures and go up the ledge on the right.
Jump back to the block in the centre. Now you will see parallel planks going upwards opposite. Jump on them to reach the top. Walk along the wall twice to grab the ladder and go up and kill the creatures. When you reach the broken balcony, hold on to the railings and hold on to the gap in the wall.
Keep holding on and keep going. Jump across and kill two ninjas and go down the ladder. When you reach the end of the staircase, turn around and watch out for the trap, jump to the plank and jump from the plank to the platform. To bypass the trap here, slow down time and run to the rope and jump across.
Make your way through the crack in the wall. Jump to the other slit and reach the last platform. Beat up the enemies. Once inside, we will meet our dear enemy Dahaka, be afraid. Again, we need to act very fast. Walk along the walls and escape quickly.
When you get rid of Dahaka, cast a time spell before pressing the button on the wall and immediately jump from wall to wall to get to the top. When we jump across we will be chased by Dahaka once again, so be quick. Eventually we will reach the time portal. Save, press the right keys and turn back the time.
MECHANICAL TOWER (PAST)
Go back by paying attention to the traps and kill the enemies. When you get to the place where you need to jump down, make a slow landing by jumping from wall to wall. Kill the creatures, use the rope and go across. You can trap the creatures here by pressing the button, go to the main hall and meet the golem.
#6. Power Development
There is a door that we can break through with the bombs thrown by the golem. With the golem standing in front of you, run left and stand in front of the wall crack. When the bomb comes, it will break. You will get the new power upgrade when you overcome all the traps. Now go back to where the golem is.
Go to the right side and stand in front of the broken door. When the creatures thrown by the golem will blow the door, lower the lever and slow down time and run. Walk across the wall. Kill the creatures. Meanwhile, we will be constantly bombarded by the golem.
We will see another broken door, if we stand there, the golem will blow it up too, there is a bonus chest inside. Now get off the ladder and jump to the stone hanging in the middle. The golem will blow it up and half of it will fall down. Jump to the ledge on the edge. Walk along the wall twice to reach the corner.
Turn the lever all the way round. You will bring the wheel to the centre. Watch out for traps and run to the end. Jump to the place where there are rotating mechanisms. Here you have to time the timing very well and land on the bottom once. Finally fall on the wooden stick.
Jump over the bars to reach the ledge at the end. At the end you will find the same giant stone block that was just broken. Do the same again and break it. Then walk along the wall to reach the top corner room. Turn the lever again. Just like you did before, the wheel will come and we will pass over it.
Turn the lever in the last room we reach and all the wheels will merge. Reach over the last wheel and go to the next room. Break the chest, kill the enemy next door and go down the stairs. Run to the opposite platform. Use the wall gap on the side to get to the side.
Make a slow descent by jumping from wall to wall. Walk along the wall and pick up the chest. Climb down. Now it’s time to deal with the golem. Go and kill the golem. When he dies, use the sticks where the spinning wheels are to get to the top. When you get off the ladder, you will see the lever opposite. Lower the lever on the side and remove the bridge. Go and turn the lever. Enemies will attack and kill them for a while.
When you turn the lever, the cogs will work. We’ve finally opened the big door. Let’s go back. Go through the door that opens and get out of the traps with your mind. Go down using the streamers. Finally, we will return to the point where we started. Jump to the wooden partition in the centre and go down the stairs.
We must use the time slowdown to jump across. Save the game at the fountain. Go down the stairs. Eventually we’ll reach the main gate. From here we have to go back and go back to where we started. Just watch out for the traps and keep moving.
At the end we’ll have a nice encounter with Dahaka. We won’t run away this time, save the game at the fountain when the demo ends.
After saving the game, we need to go to the big door that opens, to talk to the woman in red. Follow the path and watch the demo. Enter through the big door and after the demo we will fight the Princess. This lady, who is very difficult to defeat, can both teleport and hit your legs when you take protection.
When a certain part of her power is gone, she teleports two soldiers into the environment. If you have the power to slow down time, be sure to use it. Because when you kill the soldiers she creates, you will get two more chances. After killing the woman, we will watch a demo again and we will be asked to save the game. Be sure to create a new save here. Because you will not be able to return here again.
After surviving the tough boss fight, we encounter Dahaka once again. What we have to do is run away at the same speed. After the beautiful demos, we will find ourselves in a cemetery.
Once inside, you can open the chest if you don’t continue and turn around. Now continue along the road and meet Dahaka. It will be very difficult. Run at full speed by walking along the walls and jumping from the platforms.
At the end he will lower an arm and you will be saved by jumping behind the flowing water. In the new room you enter, jump to the platform on the left and pull the block towards you. This will take us down. We are shown the blocks we need to pull and the way we need to go.
Use the stairs on the left and continue to the right. We are being chased by Dahaka again. Run away quickly. At the end the path will split into two, continue to the right and jump across the water by pulling the lever like last time. On the platform you reach, grab the ledges and jump to the next platform.
We went down again. Use the stairs again and avoid Dahaka again. But this time, go left at the crossroads, pass under the debris and make a very difficult escape. In some places we will have to jump from wall to wall to get up. At the end, pull the lever again and go behind the water to reach the platform.
Use the ledge to climb up and pull the block. Finally we have moved the tomb to the top. Use the ledges on the sides to climb up and jump across. Save the game.
PRISON (PRESENT DAY)
Open the next chest and continue on your way. Walk along the wall, jump across, beat up the enemies, walk along the wall once more and beat up the enemies again. Now use the ledge on the side to move forward. Jump on the sticks to reach the end. Take out the enemies and climb the ladder. Use the ledge to reach the top. Here you can save the game.
Continue to the left and meet new ninja girls while killing enemies. After killing everyone, exit the door and start walking on the irons. Continue to the left and you will fight with two girls, you can jump just in time to dodge the enemies’ attacks and then shoot them. Follow the path.
When you jump to the right side and reach the last platform, you will walk through the wall twice and hold on to the pennant, jump to the other pennant and reach the bottom. Dahaka will appear again and we will run at full speed again.
We are used to walking on the wall, but this time we will try not to touch the chests with different camera angles. Finally we will come to the time change room. Save, press the right buttons and change the time. You will win Fate of Wind.
Since we’re back in the past, there are traps all around. Dodge them all and move forward. Slow down time in traps that are too difficult. When we press the button and enter the door, we will win the Scorpion Sword. Here we will fight with a few enemies, when we kill them all, a door will open, enter inside and watch out for the trap.
You need to put weight on it to press the button in the room you will reach. Turn the lever, kill the enemies and bring the cage over the button. Two doors will open, one with a bonus chest and the other with a ladder. Here we will enter rooms that work with the same logic.
Turn the lever, enemies will come out of the door, beat them all and press the button, slow down time and go to the next room. Kill those in the room and get the chest, turn the lever again. Save the game. Jump from wall to wall to reach the top and say hello to the giant mummy.
BOSS: GIANT MUMMY
Use the same tactic as with the golems. First the feet, then slow down time and hit the head. And of course, be fast. When the golem dies, go up the ladder, break the chest and press the button. When you pass through the door, kill the creatures, break the wall on the left side and press the button inside. Continue on the road.
#7. Power Development
Look around and you will see two breakable walls on the left and right. Break both of them first. Then enter the one on the right and press the button to slow down time and enter the one on the left immediately and you will see the door open. When you overcome the traps, power development will be waiting for you. Go back to the hall where you broke the walls. Enter the door that was open from the beginning.
Climb the wall here and jump on the board in the middle. Jump between planks and ledges to get to the top. You will jump between planks again, kill both ninja girls at the top and reach the library.
Once inside, kill everyone, when you reach the corner, pull the lever and the walls will shift. Kill everyone you come across again. At the end you will pull a lever. Be very fast, go back and pull the lever and go through the opened door and climb the ladder. Kill the enemies, take the chest on the left and continue.
When you kill everyone, pull the two bookshelves at the end. Jump between them and go up, walk along the wall and grab onto the bars. After using the planks and going up, reach the ledge at the end by swinging from the bars on the side, get the chest, go back, use the ledge and jump to the balcony. Turn round and jump to the other balcony.
#8. Power Development
If you look to the right while jumping between two round platforms, you will see a gap. Now jump between the protrusions on that side to enter the opening and get the new power upgrade after you get through the trap-filled section. Go back to the two balconies.
Jump to the opposite platform. Walk on the plank and jump across. Jump from plank to plank again to reach the fountain. Save the game.
Avoid the traps and go through the platforms, go back to the clock tower, jump to the middle platform, slow down time and jump across to save the game. Exit the clock tower. Go back to the beginning. On the way to the place where we killed the princess, you will see a newly opened door. Enter through it.
When we bypass the traps and enter the place where the hourglass is, this time we will break the wall using our new sword. Change the time after the video.
THRONE ROOM (PRESENT DAY)
You will encounter new creatures, kill them all and go straight ahead. Kill everyone and get on the platform. Jump across the snow. Kill the creature while walking on the wall and jump across. When you go up using the ledges, think about the pit and use the edge to go up. We will kill a lot of creatures when we jump to the giant platform in the middle. Jump across and save the game.
We’ll do quite a few acrobatic moves here. Press the button and remove the platform, be very fast. Walk on the wall and jump on the column. When you get to the top of the column, jump from wall to wall to get to the top. Jump across. Press the button, go back quickly, go left, jump from the new platform to the bars.
Press the button from the bars and go very fast. Go to the pennant at the end, jump across towards the end while sliding on the pennant.
Break the wall and get out. Hold on to the ledge on the side. Once inside, use the pennant to drop down and get the mask. Watch the video and be proud of your good looks. Now kill the creatures, climb the wall in the corner and jump to the iron. Jump from the iron to the wall, pillar and ledge to reach the other side.
Dodge the traps and walk along the wall to the edge. Go through the door and grab the edge. Jump from plank to plank, watching out for traps on the wall and reach the end. When you enter the portal, press the correct buttons to save and change the time. You will gain the power of Cylone of Fate.
THRONE ROOM (PAST)
When you get back, you will deal with more challenging traps. Jump on the ledges with the right timing, jump across the last one and reach the door. When you pass through the door, use the ledge of the platform to avoid the trap and climb up the other side.
When you reach the ledge above, jump across at the right time. To dodge the wall saws here, you need to time it well. Get down and back up just in time to avoid this one too. Dodge the traps, jump across, break the chest and save. When you get to the big platform, you will meet Griffin.
There’s only one tactic. Roll round, get behind him and hit his hind legs. Watch out for his tail. Use your strength as much time as you can. Do not try to attack it from the front, it will throw it in a slap. When it loses a certain amount of power it will take off, roll away as soon as it attacks. Eventually it will attack from the ground again.
Jump to the broken bridge. Since you can’t go through the door, use the ledge on the right to go up. Jump from wall to wall to reach the top. Make your way along the ledges and eventually reach the open door. Once inside, walk along the wall on the right and jump to the iron, slip off the pennant, jump to the iron again at the last moment, slip off the other pennant and grab onto the ledge. Pass through the traps with care.
When you come out into the clearing, marvel at where you came from. Go straight from the platform on your eyebrow and open the chest, go back and come back to the button. When you enter the garden, kill everyone. Follow the door on the right. Watch out for traps and reach the garden.
Walk along the wall and go down the stairs. Hold on to the ledge and kill both enemies on the platform. We more or less remember this place. Jump from the platforms and iron bars. Reach the balcony. You already know how to go down. (Walk along the wall, press the button, slow down time, hold on to the iron bars, use the ledges and go down the stairs).
When you leave the garden; save the game and continue. When you get to the main hall, you will watch a demo and uncover all the intrigues. Now we need to get to the throne room somehow. Go back.
When we get back to the garden, we need to go up to the top balcony again. We know the way. When you get upstairs, walk through the wall in the middle section and reach the balcony guarded by the Crow Master. Once inside, we’ll reach the time portal. Save and change the time.
GARDEN (PRESENT DAY)
On the way back, we’ll be detoured by Dahaka. Proceed through the wetland where we landed. After bypassing the traps and walking on the wall, we will come to a familiar area again. Walk along the wall and grab the rope to get across. Proceed through the platforms and kill those below, then go through the other side and jump from wall to wall to get to the top.
Use the ledge to reach the planks in the middle. Kill the ninja girl. Use the plank and reach the ledge. Jump between the ledges and finally grab the iron in the middle. Grab the opposite ledge and reach the platform in the corner. Climb the stone here and jump from wall to wall to get to the top. Kill two enemies, press the button and enter the door. Inside, use the ledges to get to the top. Pass the traps and change time.
When you go back, you will see that the traps have been moved. After you get rid of all the traps, go down. You will pass easily as we have travelled here before. When you press the button, the door will open and the demo will enter. Continue after watching the demo. Get rid of all the traps and save the game.
Kill the enemies and break the wall. Jump on the opposite bar while holding on to the pennant, be fast because they fall. Jump from the bars to reach the column. Quickly reach the platform full of enemies. Kill them and walk along the wall and grab the branch. Go up to the top.
Walk on the wall, grab the rope, get off the pennant and jump across. Jump on the iron wall. Go up by jumping from wall to wall. Kill the enemies. This place will be a lot of work, try to be as fast as possible. Hold on to the edge and think about the pennant.
Immediately jump to the iron, bounce off the wall and jump to the column and then to the other columns. Go round the destroyed platforms at full speed. Eventually you will reach a platform with a chest, if you are fast you can open the chest here. Break the wall and go inside.
Walk along the wall and across. Watch out for traps and jump from wall to wall to get to the top. Again, watch out for traps and you will watch a video at the end. You can go back and open the chest. Continue now. Save the game after jumping from the columns. You will have to dodge quite a few traps here, keep going.
Eventually you will reach a large room. Kill the enemies. Climb the ladder. Here we have to move the arms and make the lava flow to the right place. The lava will spill on the floor and the door will open. Climb the wall and go through the door and save.
Watch out for traps and continue and go up. Turn the lever and move the walls. Climb the wall and reach the planks above. Jump to the opposite ones and move forward. When you’re on the next platform, jump down and keep going, watching out for traps. Eventually you’ll reach an opening above. Jump down from there.
You’ll recognise the place you’ve reached because you’ve been there before. Go to the opposite room and climb the planks. When you reach the top, save the game, break the boarded up door and enter the library.
Inside the library we will turn the levers and move the walls like last time. When you press the button at the end, immediately slow down time and run. Once through the door, we’ll jump off the planks like last time and jump to the last beam. At the end Dahaka will come and open an alternate path for us.
Go up the ledges on the left and go over the planks to the right and go inside. Dahaka will chase us and we will escape from the bridge. Dahaka will fall down.
Save the game and start your foggy journey. Always keep going in the fogs, new creatures will constantly come. Always keep going. You may not be able to see some platforms due to the fog, you can get a better view if you switch to bird’s eye view by pressing the “q” key. At the end you will reach a closed door, a lot of creatures will come and kill them and follow the way they come. Finally, you will walk through the wall, jump on two columns and press the button.
The door is open. Now we have to go back. Walk on the other wall and jump to the column. Slow down time and enter the door that opens when you reach the platform. Once inside, jump down and press the button. Slow down time and go through the door. Dodge all traps and enemies and follow the path. Save when you reach the fountain and you will eventually reach the tower.
We’ve been here before, so jump straight across. Pull the lever. Fight the golem. Go through the open door and pass through the mill. Hold on to the levers and jump across. You will be shown where you need to go. Get off the pennant, jump across and reach the gate. After dodging the traps, take the path shown to you. Keep trying to reach the doors below and eventually exit the tower. When we return to the main hall, we will witness our own death and get rid of the mask.
#9. Power Development
When we return to the main hall where we changed the platforms, this time turn the lever downwards while facing the fountain. Our goal is to reach the balcony just above us. First climb the platforms, then the pillars and finally walk along the wall to reach the balcony.
We have been here before. Let’s pass here just like we followed the woman in black. When we come to the area where we go up with the irons, let’s continue to go to the top just like we did last time. At the end you will see that one of the iron gates is broken and there is a stone block inside.
Now our sword can break here, after opening the chest inside, let’s take the block out and put it against the wall. Now we can get on it and jump from wall to wall to reach the secret section. Press the button on the wall by slowing down time. Once inside, get rid of all the traps and get the last power upgrade. Now we can own the Water Sword.
Go back the way you came and reach the place where Dahaka killed us. The only difficulty here may be jumping off the balcony. You can land by using the ledges of the pillar right on the edge.
Go back to the throne room. Follow the path to the fountain and finally come to the hourglass. We’ll watch a video here. Don’t follow the path. Save the game right next to it to see both endings of the game.
Let’s get the Water Sword below to watch the game’s bad ending. We’ll throw the princess into the time portal. Enter and continue on, we’ll follow the paths we’ve already travelled and eventually reach the big platform. Now it’s time to fight the princess!
After watching video after video, we’re going to fight the Princess once again. It’s not much different from last time. Only when some of its power is gone, the creature creates storms instead of porting. And then, thankfully, it leaves sand grains. If you don’t miss any grains of sand, you can slow down time.
After killing the Princess, if we don’t get the Water Sword, we will watch the bad ending of the game.
To watch the other end of the game; we need to start again from our last save file. This time let’s go down and get the water sword before following the princess. We will follow the path again and finally reach the big platform. Thanks to the sword in our hand, we will watch a different video and fight Dahaka instead of the princess.
He’s really quite a formidable foe. He has two types of attacks: long-range and close punching. It takes a lot of power when it punches from close range. There are quite a few grains of sand around, so we need to collect as many as we can and use the slow time spell as much as we can.
When the boss’s power is halved, the princess will cast a spell and throw him aside. Keep fighting the same way. Do plenty of time spells and also avoid the arms he pulls out of the ground by constantly turning left and right to escape. Finally, the boss will fall aside and you will make the last hit.
Now you will have the opportunity to watch the most beautiful end of the game.
If you like our Prince of Persia: Warrior Within walkthrough you can buy it on Steam.