Crimson Desert Players Want More Content

In open-world games, the biggest test usually begins after the game ends, and Crimson Desert has become the focus of controversy precisely at this point. While the game stands out with its rich content and atmosphere in the early hours, it’s criticized for failing to maintain that pace towards the end. Players now want more reasons to stay in that world, not just to explore.

Crimson Desert Endgame Content Sparks Controversy

A large number of Crimson Desert players say the map feels too “empty,” especially towards the end of the game. Players who have spent hundreds of hours clearing camps and enemy territories complain about not finding enough enemies to face in the later stages. This naturally weakens the vibrancy of the open world offered by the game.

Actually, this is a problem we’ve encountered in many open-world games in recent years. The map, which is full of action throughout the story, becomes almost silent towards the end of the game, leaving the player with very little to do. However, this is felt even more in Crimson Desert because some of the game’s quests remain active, making it difficult to find enough enemies for them.

The Abyss Artifact quests, in particular, stand out in this regard. While players are required to kill multiple enemies with specific weapons, the lack of sufficient enemies on the map makes these quests unnecessarily difficult. This leads players to feel like “the game is over, but the quests aren’t,” disrupting the flow of the experience.

On the community side, solutions are already being discussed. Players want enemy camps to be recaptured, castles to refill over time, or at least a manual “reset” system to be added. Such a system could both keep the world more alive and significantly increase the game’s replayability.

The good news is that Pearl Abyss is a studio that listens to player feedback. Updates since release have improved many aspects of the game. Therefore, it seems quite likely that these complaints from players will not go unanswered. Because no matter how big an open world is, what keeps it alive is always having something to do within it.

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Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

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