Even Rockstar isn’t Happy that GTA 6 Only Runs at 30 FPS
Rockstar North development leader Rob Nelson previously confirmed that the current console version of GTA 6 aims for 30 FPS. However, new rumors suggest the studio doesn’t see this as the ultimate goal. According to an older report brought to light by Moore’s Law Is Dead, Rockstar developers are continuing optimization work to offer both 30 FPS and 60 FPS options on PS5 and Xbox Series X.
60 FPS Target for GTA 6 May Still Be on the Table
The source of the claim is based on information shared on the Polish-based Rock i Borys podcast in June. According to a rumor based on a source connected to CD Projekt Red, Rockstar wants to prepare two graphics modes for current-generation consoles, one for 30 FPS and one for 60 FPS. However, it is not certain whether the team will be able to achieve this goal by release day.
Nelson’s previous statements don’t completely rule out this possibility. The developer, who stated that GTA 6 currently runs at 30 FPS, indicated that a future update to improve performance might be possible. Therefore, even if the game launches at 30 FPS, there’s a possibility that higher frame rates could be added later.
Digital Foundry, on the other hand, believes that Vice City’s high number of NPCs, traffic simulation, and level of detail could put a significant load on the CPU, especially. Moore’s Law Is Dead, however, argues that it’s too early to definitively conclude a CPU bottleneck from the current visuals. It’s also being considered that Rockstar could improve performance by reducing some ray tracing effects in the final version.
Expectations are slightly higher for the PS5 Pro. While the console’s GPU power is significantly higher than the standard PS5, the CPU increase is only about 10 percent. Despite this, a 40 FPS or higher mod might be possible. However, all this information is still speculation; Rockstar has not officially confirmed a 60 FPS mod for GTA 6.
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