Super Meat Boy Was Finished Before It Died, After 15 Years
Super Meat Boy is known as one of the games that has etched its name in the history of gaming with its difficulty level. This brutal platform game, which has taught countless players to “die” thousands of times over the years, finally became a stage where human limits were pushed. Exactly 15 years later, the game’s most extreme challenge was successfully overcome for the first time.
A First in Super Meat Boy History
Speedrunner shredberg managed to complete Super Meat Boy 106%, meaning he finished the game without dying, including all main chapters and bonus levels. This achievement represents much more than simply passing certain worlds without errors. This run, encompassing the entire game, was completed in a single piece of gameplay lasting approximately two hours.
Shredberg states that reaching this point was the result of an extremely long and grueling process. According to him, this attempt was only possible after approximately 700–800 hours of intense training and over 100,000 deaths. Considering Super Meat Boy’s unforgiving nature, even for milliseconds of error, these numbers further highlight the scale of the achievement.
This historic moment was also recognized by the game’s creators. Producer and co-creator Edmund McMillen congratulated Shredberg on social media, emphasizing the extraordinary nature of the achievement. McMillen’s celebration was also met with great interest from the community.
Although Super Meat Boy is one of the best-known examples of “masocore,” extremely difficult games, it was remarkable that a run of this kind had not been achieved until now. However, Shredberg’s record showed that the game still has limits to explore. This achievement, coming 15 years later, both solidified Super Meat Boy’s legendary status and added an unforgettable moment to speedrun history.
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