The director behind the Alan Wake 2 explained why Remedy Entertainment took so long to make the sequel game.
Less than one month to long waited Alan Wake 2
After a very long wait, Alan Wake 2 is finally releasing in the October 27. When Alan Wake 2 was initially revealed at The Game Awards 2021, fans were too surprised to see this news. But this wait will be ended in this month.
In an interview with MP1st, Alan Wake 2 director Kyle Rowley and narrative designer Molly Maloney were both asked why it took so long to get an Alan Wake sequel, with Rowley explaining that it’s “complicated.”
According to Rowley, after the development of the original game, they really wanted to make a sequel, but it never panned out for a variety of reasons. Each game Remedy released post Alan Wake had started development as Alan Wake 2, which includes Quantum Break and Control.
Read More: Alan Wake 2 screenshots
Rowley states that the foundations of Quantum Breakand Control were ideas that the team wanted to implement into Alan Wake 2, but couldn’t fit them into the game at the time. When horror was becoming popular around Control’s development and release, that’s when it allowed Remedy to explore the opportunity to make Alan Wake 2 happen.
Maloney stated that creative director Sam Lake was excited about the game just as much as the other development team members. They also recounted how Lake considers the current version of the game the best version, and that the right ideas came at the right time for Alan Wake 2 for be made.
Previews about the game have been quite positive, with many critics praising the visuals and handling of its dual protagonists of the titular Alan Wake and newcomer Saga Anderson.
Alan Wake 2 releases October 27, 2023 for PC, PS5, and Xbox Series X/S.