Is GTA 6 Behind Sony’s Decision to Abandon Disc-Based Releases?

The future of physical game production on PlayStation has been a subject of debate for some time. While some players have reacted negatively to this decision, it is now being suggested that GTA 6 has also influenced Sony’s digital-focused strategy. According to a claim shared by Moore’s Law is Dead, the company considered the cost of printing hundreds of millions of GTA 6 discs and ultimately made a more radical decision regarding physical production.

GTA 6 May Have Influenced Sony’s Physical Disc Decision

According to the claim, Sony shaped this strategy relatively recently, not a long time ago. The cost of producing millions of physical copies for a game with such massive sales potential as GTA 6 may have been one of the significant factors in the company finding digital distribution more attractive.

Is GTA 6 Behind Sony's Decision to Abandon Disc-Based Releases?

The same source also says that Sony doesn’t want to invest in adapting its Austrian production facility for disc production during the PS6 era. Instead, it’s suggested that the factory is planned to be redirected to lens production, which is said to be more profitable. So the issue may not be just about GTA 6, but also about long-term production costs.

It’s known that companies earn lower revenue from physical sales due to production, distribution, and retail shares. The source also mentions a production cost of approximately $10 per physical copy. Considering a game like GTA 6, which has the potential to sell hundreds of millions of copies, this difference could add up to enormous figures.

However, there’s an important point here: This information hasn’t been officially confirmed. Moore’s Law is Dead also says they are 90% certain of their claim. Therefore, it wouldn’t be accurate to consider the idea that GTA 6 was the “last straw” in Sony’s disc decision as definitively true. However, considering the timing and cost calculations, it doesn’t seem entirely illogical that such a large game could have affected their physical production strategy.

Read More: 75% of Players’ Spending Goes to Additional Content

Dilay Sullu

I've been playing Survival Horror Games since my childhood. My favorite is Resident Evil. I also love other game genres such as Hack & Slash. I love creating all kind of contents for video games.

Leave a Reply

Your email address will not be published. Required fields are marked *